Genshin Impact Regions in Order: Every Playable Nation in Teyvat
Every playable nation in release order, from Mondstadt and Liyue through Nod-Krai to Snezhnaya, plus how Statues of the Seven, waypoints and regional mechanics work.

Every playable nation in release order, from Mondstadt and Liyue through Nod-Krai to Snezhnaya, plus how Statues of the Seven, waypoints and regional mechanics work.
As of Version 7.2, released on 4 November 2026, Teyvat has eight playable nations and regions to explore. They opened in a steady order — Mondstadt and Liyue at launch, then Inazuma, Sumeru, Fontaine and Natlan with each year's big update, followed by Nod-Krai in 2025 and Snezhnaya, the newest nation, in August 2026. Every one of them has its own Statues, teleport network and exploration gimmicks, and this guide walks through how the map fits together.
Which nations can you explore, and in what order did they open?
The journey starts in Mondstadt, the Anemo nation of windmills and dandelion wine, and Liyue, the Geo harbour nation built on contracts — both available from the game's launch in September 2020. Version 2.0 added the island nation of Inazuma (Electro), sealed off by storm and decree. Sumeru (Dendro) followed in Version 3.0, split between rainforest and desert, and Fontaine (Hydro), the nation of justice, arrived with Version 4.0 and its underwater regions. Version 5.0 opened Natlan (Pyro), the nation of war and competition in the west.
The most recent additions sit in the far north. Nod-Krai, an autonomous region on Snezhnaya's southern edge that answers to the moon rather than any Archon, opened with the Luna I update in September 2025. Snezhnaya itself (Cryo), homeland of the Fatui, launched with Version 7.0 in August 2026, and Version 7.2 has already expanded it with the Novokitezhgrad and Wingspan Peak areas. Story quests still walk you through the nations in order, although recent updates let newer players jump ahead to current content far earlier than the old road allowed.
What do Statues of the Seven actually do?
Statues of the Seven are the backbone of every regional map. Touching one for the first time reveals the surrounding area on your map, and from then on it acts as a teleport point, a full party heal and a revive shrine rolled into one. Each nation has several, and lighting them all up is always the first job in a new region.
They also grow stronger as you feed them that region's Oculi. Levelling a statue pays out Adventure EXP, Primogems, regional Sigils and Shrine of Depths keys — and in Mondstadt and Liyue it raises your maximum Stamina, which is why veterans tell new players to finish those two statue sets early. Nod-Krai breaks the pattern slightly: its Lunoculi are offered to Statues of the New Moon instead, in keeping with a region HoYoverse describes as governed by none of the seven elements.
How does getting around Teyvat work?
Teleport Waypoints are scattered thickly across every nation, and Domains double as teleport points too, so once an area is properly opened up you are rarely more than a short glide from where you want to be. Almost every waypoint is free to unlock simply by walking up to it, and the map fills in region by region as you activate Statues and clear the fog.
The travelling itself keeps changing flavour. Waverider boats serve the island nations, Sumeru's Four-Leaf Sigils sling you across the rainforest canopy, Fontaine lets you dive and swim freely through flooded ruins, and Natlan's Saurians lend you their digging, swimming and flying bodies. Exploration is paced so that the tool you need is always taught before the terrain demands it.
What makes each region play differently?
Every nation layers one or two signature systems over the same open-world base. Mondstadt teaches gliding and wind currents, with Dragonspine's Sheer Cold punishing anyone who lingers. Inazuma revolves around Electrograna that carry you through the air and shield you from its storm barriers. Sumeru adds the Withering, Aranara spirits and vast Deshret ruins beneath the sand. Fontaine's big trick is seamless diving, plus the Pneuma and Ousia energies that power — and jam — its clockwork.
Natlan runs on Phlogiston and Nightsoul mechanics tied to its Saurian companions. Nod-Krai introduced Moonsign and the Lunar reaction family, powered by an older energy the locals call kuuvahki. Snezhnaya is the newest layer again, with its own Stellar Glimmer reactions reported in the current version. The practical takeaway: when a new region resists you, the answer is almost always its local mechanic, learned from the world quests the game steers you into first.
Frequently Asked Questions
How many regions are playable in Genshin Impact?
Eight: Mondstadt and Liyue from launch, then Inazuma, Sumeru, Fontaine and Natlan, with Nod-Krai added in September 2025 and Snezhnaya, the newest, in August 2026.
What is the current Genshin Impact version?
Version 7.2, released on 4 November 2026. It expanded Snezhnaya with the Novokitezhgrad and Wingspan Peak areas and continued the Chapter VII Archon Quest.
What is the newest region in Genshin Impact?
Snezhnaya, the Cryo nation ruled by the Tsaritsa and home of the Fatui. It opened with Version 7.0 in August 2026 and has already received new areas in Version 7.2.
What do Statues of the Seven do?
Statues reveal the map around them, heal and revive your party, and accept Oculi offerings for rewards. In Mondstadt and Liyue, levelling them also raises your maximum Stamina.





