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Minecraft

Minecraft Spider Guide: Climbing, Daylight Behaviour and Cave Spiders

Spiders climb walls, calm down at dawn and drop the string everything seems to need. How their daylight neutrality works, how to spider-proof a wall, and why cave spiders are worse.

By the Pro Game Guides team · 2026-11-09 · 6 min read
Minecraft Spider Guide: Climbing, Daylight Behaviour and Cave Spiders
Quick answer

Spiders climb walls, calm down at dawn and drop the string everything seems to need. How their daylight neutrality works, how to spider-proof a wall, and why cave spiders are worse.

Spiders are the odd ones out among Minecraft's night-time mobs: wide, red-eyed climbers that are hostile in the dark but lose interest in you during the day, provided you leave them alone. They spawn in low light like other monsters — and, uniquely, in leafy forest canopies and other odd spots — and their two-block-wide bodies, wall-climbing and leaping attacks make them a different kind of problem from anything that walks upright.

Are spiders actually neutral during the day?

Mostly, yes. A spider in bright daylight will ignore you unless you attack it first, at which point it defends itself like anything else. The catch is that "daylight" means the light where the spider is standing: one lurking under a dense tree, in a doorway shadow or at a cave mouth keeps its night-time temper all day long. Spiders that spawn in genuinely dark places and wander out at dawn also tend to stay aggressive. Treat every spider as hostile until its behaviour proves otherwise — approach one in a meadow at noon and it will usually just skitter off; meet the same spider under an oak canopy and expect a fight.

Can spiders really climb any wall?

Nearly. Spiders scale vertical surfaces as easily as flat ground, which makes ordinary fencing and two-block walls pointless against them — your perimeter needs an overhang. A lip of blocks jutting out at the top of a wall, an outward-leaning rim, or a roof edge breaks their climb, because they cannot get around an overhang. They are also two blocks wide, which is their saving weakness: a doorway or gap only one block wide is a spider-proof door they physically cannot pass, and their width makes them easy targets in the open. Note the jumping, too — a spider does not just walk at you, it pounces in short leaps, which closes distance faster than new players expect.

What do spiders drop, and why go looking for them?

Two things: string and, less often, a spider eye. String is quietly essential — bows, fishing rods, leads, looms, wool and scaffolding all start with it — and spiders are its most reliable early source. The spider eye is a brewing ingredient (it becomes a fermented spider eye, the key to potions of weakness and other inverted brews) and can technically be eaten in an emergency, though it poisons you and is best left in the brewing chest. Because spiders are half-neutral, farming them is relaxed work compared with most mobs: sweep the plains at dawn and you can collect from the survivors of the night without much of a fight.

What is the difference between spiders and cave spiders?

Cave spiders are a separate, worse species found only in abandoned mineshafts, where they pour out of spawners hidden in cobweb-choked tunnels. They are smaller — small enough to fit through gaps a normal spider cannot — faster, and their bite is venomous, adding a poison effect that drains your health over time whatever armour you wear. Poison cannot quite finish you on its own, leaving you on a sliver of health, but in a tunnel full of webs that slow you to a crawl, a sliver is rarely enough. Bring milk to clear the poison, a sword with sweeping attacks, and break the spawner early rather than heroically.

What is a spider jockey?

Very occasionally, a spider spawns with a skeleton riding on its back — the spider jockey, one of the game's oldest rare sights. It combines the worst of both parents: the spider's speed, climbing and leaping carrying an archer that shoots at you the whole way in. Kill the skeleton first if you can; a riderless spider in daylight may calm down entirely, whereas the spider half alone still climbs your walls. There is a rarer still variant in the Nether involving a strider, but in the Overworld the jockey is best treated as two fights stacked on top of each other — and a good story afterwards either way.

If you are building a proper monster farm, spiders are usually the design headache: their width clogs channels built for one-block mobs, and their climbing lets them escape sorting systems that everything else respects. Farm builders either exclude them deliberately — with spawn spaces too low or too narrow for a spider to form — or give them their own lane entirely. It is a fair summary of the spider in general: not the most dangerous mob in the dark, but the one most likely to be somewhere you were sure nothing could reach.

Frequently Asked Questions

Are spiders hostile in Minecraft?

Spiders are hostile in darkness and at night, but in bright daylight they become neutral and will only attack if you hit them first. Spiders standing in shade, such as under trees or in cave entrances, stay aggressive even during the day.

How do you stop spiders climbing over walls?

Build an overhang at the top of the wall — a row of blocks jutting outward breaks the climb, because spiders cannot climb around a lip. Spiders are also two blocks wide, so one-block-wide doorways and gaps block them completely.

What do spiders drop in Minecraft?

Spiders drop string, used for bows, fishing rods, leads and more, and sometimes a spider eye, which is used in brewing to make fermented spider eyes. Cave spiders drop the same items but add a poisonous bite.

Where do cave spiders come from?

Cave spiders spawn from spawners found in abandoned mineshafts, usually surrounded by cobwebs. They are smaller and faster than normal spiders and their bite poisons you, so carry milk to cure the poison and destroy or light up the spawner.

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